EGA is an arcadey game in which you do two simple things: you collect stuff and you avoid stuff. Easy.
+- 2 minutes per try
Note: the online highscore list is no longer … online…
The local highscore list functions just fine 🙂
EGA windows (20 downloads)
EGA was created to fulfill an assignment for a game creation cursus.
I decided that I wanted to make a very very simple game. So I thought of the most basic things you could do in a game. However, an idea popped into mind that shaped the game as it is now: what if you do both of these basic, elemental game actions at the same time?
I used a game anatomy found in Jesse Schell’s ‘a Book of Lenses’ to split the aesthetical and technical side of the game.
Originally published 10-2-2013
I designed, programmed and created all art and sound assets.
The music was made by Eagleguard.