Around the Creek is a storydriven game in which you get to know and love weird characters while making difficult (moral) choices in order to solve an exciting mystery
A tiny retro arcade game – unfinished
Oh this is awesome!
In Unity you’ll want to change the transforms of your objectinstances quite often. The transform of an object determines its position, rotation and scale (size) in the world. If you want to do anything beyond changing textures on a static scene, there is no way around manipulating the transform. Now, this is hardly a problem when translating (changing the position), or scaling (changing an objects size).
This article is about stencil testing: a functionality you can use when writing shaders. It will discuss what the stencil buffer is, and gloss over some possible applications of the technique. It also contains some ideas that you might be able to execute using stencil testing.
I’ve often wondered what it means to practice game design.
Minotaur’s Maze is a 4-player treasurehunter race in which players must cooperate and compete to attain the biggest pile of riches, all the while avoiding a deadly minotaur.
Bezint eer ge begint is a relaxed choose your own painting game.
Haunted House is a bad 3D puzzle platformer. It has an interesting project and design process.
Defire is a strategic game. Its gameplay teaches you how to have fire safe student apartments.