Unity Selftuition – Rotations

Unity Selftuition – Rotations

Introduction

In Unity you’ll want to change the transforms of your objectinstances quite often. The transform of an object determines its position, rotation and scale (size) in the world. If you want to do anything beyond changing textures on a static scene, there is no way around manipulating the transform. Now, this is hardly a problem when translating (changing the position), or scaling (changing an object’s size).