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	<title>web &#8211; Red Owl Games</title>
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	<description>Niels de Jong - Game Designer and Developer</description>
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		<title>Chalk Gardens</title>
		<link>https://www.redowlgames.nl/2018/08/09/chalk-gardens/</link>
					<comments>https://www.redowlgames.nl/2018/08/09/chalk-gardens/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Thu, 09 Aug 2018 08:51:07 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[windows standalone]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[English]]></category>
		<guid isPermaLink="false">https://www.redowlgames.nl/?p=662</guid>

					<description><![CDATA[Chalk Gardens is a fantasy exploration game about coping by changing your mindset. It is my graduation project. Praise &#38; Press Our school (of the arts) featured this project in an article: https://exposure.hku.nl/verhaal/4271358/over-mutsen-mindsets-en-een-knuffel-met-een-verloren-been (Dutch) The project has been nominated for]]></description>
										<content:encoded><![CDATA[<p class="western">Chalk Gardens is a fantasy exploration game about coping by changing your mindset. It is my graduation project.</p>
<div class="jetpack-video-wrapper"><iframe title="Chalk Gardens Work in Progress Teaser" width="750" height="422" src="https://www.youtube.com/embed/3N6br60eWbI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p class="western"><div id="metaslider-id-644" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-644 ml-slider ms-theme-default nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="Chalk Gardens" data-width="700">
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                <li style="display: none; width: 100%;" class="slide-657 ms-image " aria-roledescription="slide" aria-label="slide-657" data-date="2018-08-09 08:40:59"><img fetchpriority="high" decoding="async" width="1220" height="910" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_screenshot.png" class="slider-644 slide-657" alt="" rel="" title="ChalkGardens_screenshot" style="margin: 0 auto; width: 57.4568288854%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_screenshot.png 1220w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_screenshot-300x224.png 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_screenshot-768x573.png 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_screenshot-1024x764.png 1024w" sizes="(max-width: 1220px) 100vw, 1220px" /></li>
                <li style="display: none; width: 100%;" class="slide-654 ms-image " aria-roledescription="slide" aria-label="slide-654" data-date="2018-08-09 08:40:59"><img decoding="async" width="2568" height="1840" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_open-dag.jpg" class="slider-644 slide-654" alt="" rel="" title="ChalkGardens_open dag" style="margin: 0 auto; width: 59.813664596273%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_open-dag.jpg 2568w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_open-dag-300x215.jpg 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_open-dag-768x550.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_open-dag-1024x734.jpg 1024w" sizes="(max-width: 2568px) 100vw, 2568px" /></li>
                <li style="display: none; width: 100%;" class="slide-658 ms-image " aria-roledescription="slide" aria-label="slide-658" data-date="2018-08-09 08:40:59"><img loading="lazy" decoding="async" width="1436" height="1062" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_sfeer.jpg" class="slider-644 slide-658" alt="" rel="" title="ChalkGardens_sfeer" style="margin: 0 auto; width: 57.949959644875%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_sfeer.jpg 1436w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_sfeer-300x222.jpg 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_sfeer-768x568.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_sfeer-1024x757.jpg 1024w" sizes="auto, (max-width: 1436px) 100vw, 1436px" /></li>
                <li style="display: none; width: 100%;" class="slide-652 ms-image " aria-roledescription="slide" aria-label="slide-652" data-date="2018-08-09 08:40:59"><img loading="lazy" decoding="async" width="905" height="433" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_buiten-krijten-foto-2-cut.png" class="slider-644 slide-652" alt="" rel="" title="ChalkGardens_buiten krijten foto 2 cut" style="margin: 0 auto; width: 89.574397888486%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_buiten-krijten-foto-2-cut.png 905w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_buiten-krijten-foto-2-cut-300x144.png 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_buiten-krijten-foto-2-cut-768x367.png 768w" sizes="auto, (max-width: 905px) 100vw, 905px" /></li>
                <li style="display: none; width: 100%;" class="slide-653 ms-image " aria-roledescription="slide" aria-label="slide-653" data-date="2018-08-09 08:40:59"><img loading="lazy" decoding="async" width="1433" height="979" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_kaart.png" class="slider-644 slide-653" alt="" rel="" title="ChalkGardens_kaart" style="margin: 0 auto; width: 62.7316503721%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_kaart.png 1433w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_kaart-300x205.png 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_kaart-768x525.png 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_kaart-1024x700.png 1024w" sizes="auto, (max-width: 1433px) 100vw, 1433px" /></li>
            </ul>
        </div>
        
    </div>
</div></p>
<h2 class="western">Praise &amp; Press</h2>
<p class="western">Our school (of the arts) featured this project in an article:<br />
<a class="western" href="https://exposure.hku.nl/verhaal/4271358/over-mutsen-mindsets-en-een-knuffel-met-een-verloren-been">https://exposure.hku.nl/verhaal/4271358/over-mutsen-mindsets-en-een-knuffel-met-een-verloren-been</a> (Dutch)<br />
The project has been nominated for the ‘Cinekid Golden Guppy Media Award’, an award for media products suitable for children, and has received an honourable mention for this award.</p>
<h5 class="western">Player count</h5>
<p class="western">armor games: 17.222 views, 141 ratings, rating 81/100<br />
itch.io: 6.550 views, 34 ratings, 436 downloads<br />
gamejolt: 1.277 views, 32 ratings, 427 downloads<br />
(note: this is a web-game)</p>
<h1>Design</h1>
<h2 class="western">Key design decision</h2>
<p class="western">A third into the project, we had lots of bits and pieces of knowledge, all related to the general direction we wanted the game to go in. However, a specific, clear vision of what we were trying to achieve with the game was lacking.</p>
<p class="western">I analysed the information we had and defined a single goal for the game, and went on to identify how every piece of information fit into this overarching goal. I visualized these relationships in a onepage (seen below), pointing out areas we needed to explore further.</p>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-743 size-large" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1024x724.png" alt="" width="750" height="530" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1024x724.png 1024w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-300x212.png 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-768x543.png 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-500x353.png 500w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-800x566.png 800w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1280x905.png 1280w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1920x1357.png 1920w" sizes="auto, (max-width: 750px) 100vw, 750px" /></p>
<h2>Materials</h2>
<p>analysis of the game as it is now, relationships between different elements and what elements still need to be improved</p>
<p><a href="https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone wp-image-744 size-large" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-1024x724.png" alt="" width="750" height="530" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-1024x724.png 1024w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-300x212.png 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-768x543.png 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-500x353.png 500w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-800x566.png 800w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-1280x905.png 1280w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1.png 1754w" sizes="auto, (max-width: 750px) 100vw, 750px" /></a></p>
<p>a paper prototype we created to test the relationship between setbacks and exploring an interesting environment</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-746" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-1024x574.jpg" alt="" width="750" height="420" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-1024x574.jpg 1024w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-300x168.jpg 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-768x431.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-500x280.jpg 500w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-800x449.jpg 800w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-1280x718.jpg 1280w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-1920x1077.jpg 1920w" sizes="auto, (max-width: 750px) 100vw, 750px" /></p>
<p>More design information, as well as the design process</p>
<a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/659/?tmstv=1745790183" rel="nofollow" id="download-link-659" data-redirect="false" >
	Chalk Gardens Design Package	(2058 downloads	)
</a>

<h1 class="western">Project</h1>
<h2 class="western">Approach</h2>
<p class="western">try to translate the concept of ‘positive reframing’ to an entertainment game that conveys a deeper message through its mechanics.</p>
<p class="western">put together a team to be able to make a full game</p>
<p class="western">short research phase to be able to quickly get to prototyping and playtesting</p>
<h2 class="western">Result / Evaluation</h2>
<p class="western">Complete, if unpolished, entertainment game that conveys its message through both mechanics and story.</p>
<p>Was nominated and received a special mention for the Cinekid Media &#8216;Golden Guppy&#8217; Award. (<a href="https://www.cinekid.nl/en/news/94">press release</a>)</p>
<p class="western">Project was highlighted and used for promotion of all graduation projects</p>
<p class="western">Great collaboration that allowed both of us to become a better professional</p>
<p class="western">I should have managed the (design) goals of this project better, as it would have allowed us to create a more focused and thereby more powerful game.</p>
<p class="western">Keep paper prototyping for longer when you’re both designing and programming, because digital prototypes eat up all the design time.</p>
<h2 class="western">Description</h2>
<h3 class="western">Process</h3>
<p class="western">Our process was straightforward at a glance, but complex in the sense that we were trying out and improving on a lot of different ideas and elements.</p>
<p class="western">By generating new ideas and prototyping those, we were able to slowly create a unique space the game could fill. This space was carved out first by trying to convey our message through the mechanics, and later by supporting the mechanics by creating a world and narrative in which you could use these mechanics meaningfully.</p>
<p class="western">A lot of times the process felt like a balancing act between the two different goals of accurately modeling how it can feel to gradually break out of a certain mindset and making the experience of playing the game a fun, positive one. Though it wasn’t necessary to make the game fun or positive, it was a condition we had set for ourselves, to stay away from more horrorlike experiences.</p>
<p class="western">We defined our design goals and how we wanted to run the project.</p>
<p class="western">Then we started generating concepts that we thought would be able to fulfill our design goals. In this we took a mechanics-first approach, because one of the goals of the project was to try to convey a message through mechanics alone, so we wanted to have a strong core mechanic.</p>
<p class="western">We selected a concept we thought would be able to fulfill our design goals. We prototyped it and felt the core mechanic was lacking. We switched concepts, we prototyped the new concepts, we made variations on the new concept, we prototyped that.</p>
<p class="western">By then what we were working with had become very much like a puzzle. I had intended the game to be a more open-ended, sandbox-like experience, and we created a digital prototype to try and capture the sense of exploration.</p>
<p class="western">This worked but the digital prototype had many flaws as well. To be able to quickly try out different ideas, we went back to paper prototyping, and performed the above-mentioned balancing act by trying to integrate exploration with the story the mechanics were telling. After lots of prototyping and by looking back at our research we were able to reach something that more or less worked.</p>
<p class="western">We started building this digitally, because we knew a lot of the work and time was in translating our paper prototype to the digital medium, providing the feedback mechanisms necessary for understanding what the game was doing and to tell players how they were influencing it.</p>
<p class="western">After numerous iterations we’ve reached the current state of the game: something that achieves a lot of things to some degree, but is maybe not the most focused it could have been.</p>
<h1 class="western">Project Role</h1>
<p class="western"><strong>Niels de Jong – </strong><strong>design, programming</strong></p>
<p class="western">Joanna Siccama – art</p>
<h1 class="western">Project Duration</h1>
<p class="western">22 weeks</p>
<p class="western">started the 6<sup>th</sup> of february 2018</p>
<p class="western">project showcase 29<sup>th</sup> of june 2018</p>
<p>armor games version (containing small tweaks) 13th of june 2019</p>
<h1 class="western">Play time</h1>
<p class="western">~20 minutes</p>
<h1 class="western">Links</h1>
<p><a href="https://armorgames.com/play/18618/chalk-gardens">https://armorgames.com/play/18618/chalk-gardens</a></p>
<p><a href="https://red-owl-games.itch.io/chalk-gardens">https://red-owl-games.itch.io/chalk-gardens</a></p>
<p class="western"><a class="western" href="https://gamejolt.com/games/chalkgardens/332358">https://gamejolt.com/games/chalkgardens/332358</a></p>
<p class="western"><a class="western" href="https://www.facebook.com/ChalkGardens">https://www.facebook.com/ChalkGardens</a></p>
<a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/659/?tmstv=1745790183" rel="nofollow" id="download-link-659" data-redirect="false" >
	Chalk Gardens Design Package	(2058 downloads	)
</a>

<p><a href="https://www.cinekid.nl/en/news/94">https://www.cinekid.nl/en/news/94</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">662</post-id>	</item>
		<item>
		<title>Squashy &#8211; a hobby PICO-8 game</title>
		<link>https://www.redowlgames.nl/2017/07/30/squashy-a-hobby-pico-8-game/</link>
					<comments>https://www.redowlgames.nl/2017/07/30/squashy-a-hobby-pico-8-game/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Sun, 30 Jul 2017 15:23:08 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[English]]></category>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=481</guid>

					<description><![CDATA[A tiny retro arcade game &#8211; unfinished Play time +- 4 minutes per try Links Play in-browser web version Project Description A small venture into the territory of the fantasy console PICO-8, Squashy is a game heavily based on a]]></description>
										<content:encoded><![CDATA[<p>A tiny retro arcade game &#8211; unfinished</p>
<p><img loading="lazy" decoding="async" class="alignnone size-full wp-image-487" src="http://www.redowlgames.nl/wp-content/uploads/2017/07/squashy-nomusic.p8.png" alt="" width="160" height="205" /></p>
<h1>Play time</h1>
<p>+- 4 minutes per try</p>
<h1>Links</h1>
<p class="pbtn" style="clear: both; text-align: left;"><a class="pbtn" style="font-size: 14px; float: none; color: #ffffff; border-radius: 4px; background-color: #980000; background: linear-gradient(#980000,#dd3333); display: inline-block; padding: 0.5em 0.7em; text-decoration: none; line-height: 1; border: 1px solid #111112;" href="http://www.redowlgames.nl/download/485/" target="_blank" rel="noopener" data-bg-color="#980000" data-bg-color2="#dd3333"> Play in-browser web version</a></p>
<h1>Project Description</h1>
<p>A small venture into the territory of the fantasy console PICO-8, Squashy is a game heavily based on a basic pong/breakout game.</p>
<p>However, the old gameplay pattern is twisted to push you towards prediction and risk-taking.</p>
<p>I focused on making the whole game juicier as well.</p>
<h1>Project Role</h1>
<p>I designed, programmed and created all art and sound assets.</p>
<p>The retro style is largely due to the fantasy console <a href="https://www.lexaloffle.com/pico-8.php">PICO-8</a></p>
<p>This game is an adaptation of the Squashy game found in the online magazine <a href="https://sectordub.itch.io/pico-8-fanzine-1">Picozine</a></p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">481</post-id>	</item>
		<item>
		<title>Burst</title>
		<link>https://www.redowlgames.nl/2017/01/05/burst/</link>
					<comments>https://www.redowlgames.nl/2017/01/05/burst/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Thu, 05 Jan 2017 22:12:56 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[windows standalone]]></category>
		<category><![CDATA[Dutch]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[art]]></category>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=267</guid>

					<description><![CDATA[In Burst, you glide peacefully ever forward. Until. An artgame. Play time +- 4 minutes Links Play in-browser web version &#160; Project Description Burst was created in a short timeframe (a few weeks at most) It won third place in a]]></description>
										<content:encoded><![CDATA[<div id="metaslider-id-269" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-269 ml-slider ms-theme-default nav-hidden nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="Burst" data-width="700">
    <div id="metaslider_container_269">
        <div id="metaslider_269">
            <ul class='slides'>
                <li style="display: none; width: 100%;" class="slide-270 ms-image " aria-roledescription="slide" aria-label="slide-270" data-date="2017-01-05 21:51:58"><img loading="lazy" decoding="async" width="639" height="479" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Burst-screen-1.png" class="slider-269 slide-270" alt="" rel="" title="" style="margin: 0 auto; width: 57.172681181032%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/Burst-screen-1.png 639w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Burst-screen-1-300x225.png 300w" sizes="auto, (max-width: 639px) 100vw, 639px" /></li>
                <li style="display: none; width: 100%;" class="slide-271 ms-image " aria-roledescription="slide" aria-label="slide-271" data-date="2017-01-05 21:52:00"><img loading="lazy" decoding="async" width="639" height="479" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Burst-screen-2.png" class="slider-269 slide-271" alt="" rel="" title="" style="margin: 0 auto; width: 57.172681181032%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/Burst-screen-2.png 639w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Burst-screen-2-300x225.png 300w" sizes="auto, (max-width: 639px) 100vw, 639px" /></li>
            </ul>
        </div>
        
    </div>
</div>
<p>In Burst, you glide peacefully ever forward. Until. An artgame.</p>
<h1>Play time</h1>
<p>+- 4 minutes</p>
<h1>Links</h1>
<p><a class="pbtn" style="font-size: 14px; float: left; color: #ffffff; border-radius: 4px; background-color: #990000; background: linear-gradient(#990000,#dd3333); display: inline-block; padding: 0.5em 0.7em; text-decoration: none; line-height: 1; border: 0.8px solid #111112;" href="http://www.redowlgames.nl/download/273" target="_blank" data-bg-color="#990000" data-bg-color2="#dd3333"> Play in-browser web version</a></p>
<p>&nbsp;</p>
<a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/272/?tmstv=1745790183" rel="nofollow" id="download-link-272" data-redirect="false" >
	Burst windows	(1299 downloads	)
</a>

<h1>Project Description</h1>
<p>Burst was created in a short timeframe (a few weeks at most) It won third place in a competition which challenged you to create an artgame.</p>
<p>I remember being quite pleased with what I was able to accomplish. The game is not extremely complex, but it&#8217;s still nice to complete something. Plus, it can be quite soothing to just glide along.</p>
<p>Originally published on 12-11-2013</p>
<h1>Project Role</h1>
<p>I designed, programmed and created all art and sound assets.</p>
<p>The music &#8216;Yearning&#8217; was made by <a href="http://www.newgrounds.com/audio/listen/487797">blazingdragon</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">267</post-id>	</item>
		<item>
		<title>EGA</title>
		<link>https://www.redowlgames.nl/2017/01/03/ega/</link>
					<comments>https://www.redowlgames.nl/2017/01/03/ega/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Tue, 03 Jan 2017 21:54:05 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[windows standalone]]></category>
		<category><![CDATA[Dutch]]></category>
		<category><![CDATA[web]]></category>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=252</guid>

					<description><![CDATA[&#160; EGA is an arcadey game in which you do two simple things: you collect stuff and you avoid stuff. Easy. Play time +- 2 minutes per try Links Note: the online highscore list is no longer &#8230; online&#8230; The]]></description>
										<content:encoded><![CDATA[<div id="metaslider-id-241" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-241 ml-slider ms-theme-default nav-hidden nav-hidden nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="EGA" data-width="700">
    <div id="metaslider_container_241">
        <div id="metaslider_241">
            <ul class='slides'>
                <li style="display: none; width: 100%;" class="slide-261 ms-image " aria-roledescription="slide" aria-label="slide-261" data-date="2017-01-03 21:28:04"><img loading="lazy" decoding="async" width="1200" height="600" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Ega_2017-01-03_22-22-10.png" class="slider-241 slide-261" alt="" rel="" title="" style="margin: 0 auto; width: 85.714285714286%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/Ega_2017-01-03_22-22-10.png 1200w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Ega_2017-01-03_22-22-10-300x150.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Ega_2017-01-03_22-22-10-768x384.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Ega_2017-01-03_22-22-10-1024x512.png 1024w" sizes="auto, (max-width: 1200px) 100vw, 1200px" /></li>
                <li style="display: none; width: 100%;" class="slide-260 ms-image " aria-roledescription="slide" aria-label="slide-260" data-date="2017-01-03 21:28:03"><img loading="lazy" decoding="async" width="361" height="101" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/EGA-header.png" class="slider-241 slide-260" alt="" rel="" title="" style="margin-top: 7.4396517609814%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/EGA-header.png 361w, https://www.redowlgames.nl/wp-content/uploads/2017/01/EGA-header-300x84.png 300w" sizes="auto, (max-width: 361px) 100vw, 361px" /></li>
            </ul>
        </div>
        
    </div>
</div>
<p>&nbsp;</p>
<p>EGA is an arcadey game in which you do two simple things: you collect stuff and you avoid stuff. Easy.</p>
<h1>Play time</h1>
<p>+- 2 minutes per try</p>
<h1>Links</h1>
<p>Note: the online highscore list is no longer &#8230; online&#8230;</p>
<p>The local highscore list functions just fine <img src="https://s.w.org/images/core/emoji/15.0.3/72x72/1f642.png" alt="🙂" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p class="pbtn" style="clear: both;"><a class="pbtn" style="font-size: 14px; float: left; color: #ffffff; border-radius: 4px; background-color: #990000; background: linear-gradient(#990000,#dd3333); display: inline-block; padding: 0.5em 0.7em; text-decoration: none; line-height: 1; border: 0.8px solid #111112;" href="http://www.redowlgames.nl/download/258" target="_blank" data-bg-color="#990000" data-bg-color2="#dd3333">Play in-browser web version</a></p>
<p>&nbsp;</p>
<a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/254/?tmstv=1745790183" rel="nofollow" id="download-link-254" data-redirect="false" >
	EGA windows	(1078 downloads	)
</a>

<h1>Project Description</h1>
<p>EGA was created to fulfill an assignment for a game creation cursus.</p>
<p>I decided that I wanted to make a very very simple game. So I thought of the most basic things you could do in a game. However, an idea popped into mind that shaped the game as it is now: what if you do both of these basic, elemental game actions at the same time?</p>
<p>I used a game anatomy found in Jesse Schell&#8217;s &#8216;a Book of Lenses&#8217; to split the aesthetical and technical side of the game.</p>
<p>Originally published 10-2-2013</p>
<h1>Project Role</h1>
<p>I designed, programmed and created all art and sound assets.</p>
<p>The music was made by <a href="http://eagleguard.newgrounds.com/">Eagleguard</a>.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">252</post-id>	</item>
		<item>
		<title>Stairwell</title>
		<link>https://www.redowlgames.nl/2017/01/03/stairwell/</link>
					<comments>https://www.redowlgames.nl/2017/01/03/stairwell/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Tue, 03 Jan 2017 14:31:02 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[windows standalone]]></category>
		<category><![CDATA[Dutch]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[art]]></category>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=238</guid>

					<description><![CDATA[Stairwell is an artgame about growing old. In 5 levels, it tells the story of a young man visiting his grandmother. A game with literary aspirations. Play time +- 2 minutes per level +- 10 minutes in total Links Play]]></description>
										<content:encoded><![CDATA[<div id="metaslider-id-240" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-240 ml-slider ms-theme-default nav-hidden nav-hidden nav-hidden nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="Trappenhuis" data-width="700">
    <div id="metaslider_container_240">
        <div id="metaslider_240">
            <ul class='slides'>
                <li style="display: none; width: 100%;" class="slide-243 ms-image " aria-roledescription="slide" aria-label="slide-243" data-date="2017-01-03 14:03:39"><img loading="lazy" decoding="async" width="1000" height="360" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Trappenhuis_screen_1.jpg" class="slider-240 slide-243" alt="" rel="" title="" style="margin-top: 3.4285714285714%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/Trappenhuis_screen_1.jpg 1000w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Trappenhuis_screen_1-300x108.jpg 300w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Trappenhuis_screen_1-768x276.jpg 768w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></li>
                <li style="display: none; width: 100%;" class="slide-244 ms-image " aria-roledescription="slide" aria-label="slide-244" data-date="2017-01-03 14:03:40"><img loading="lazy" decoding="async" width="1000" height="360" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Trappenhuis_screen_2.jpg" class="slider-240 slide-244" alt="" rel="" title="" style="margin-top: 3.4285714285714%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/Trappenhuis_screen_2.jpg 1000w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Trappenhuis_screen_2-300x108.jpg 300w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Trappenhuis_screen_2-768x276.jpg 768w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></li>
            </ul>
        </div>
        
    </div>
</div>
<p>Stairwell is an artgame about growing old.</p>
<p>In 5 levels, it tells the story of a young man visiting his grandmother. A game with literary aspirations.</p>
<h1>Play time</h1>
<p>+- 2 minutes per level</p>
<p>+- 10 minutes in total</p>
<h1>Links</h1>
<p class="pbtn" style="clear: both;"><a class="pbtn" style="font-size: 14px; float: left; color: #ffffff; border-radius: 4px; background-color: #990000; background: linear-gradient(#990000,#dd3333); display: inline-block; padding: 0.5em 0.7em; text-decoration: none; line-height: 1; border: 0.8px solid #111112;" href="http://www.redowlgames.nl/download/248" target="_blank" rel="noopener" data-bg-color="#990000" data-bg-color2="#dd3333"> Play in-browser web version</a></p>
<p>&nbsp;</p>
<a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/246/?tmstv=1745790184" rel="nofollow" id="download-link-246" data-redirect="false" >
	Stairwell windows	(815 downloads	)
</a>

<h1>Project Description</h1>
<p>Old people have always made me feel slightly uneasy. They know of a world that just isn&#8217;t there anymore, and I have the idea that after a certain point, you simply lose touch with the world as it is now, because that nonexisting world has grown so large.</p>
<p>I created this game for a competition with the theme &#8216;dubbel&#8217;. This is a Dutch word that can be interpreted as either &#8216;double&#8217; or as &#8216;ambivalent&#8217;.</p>
<p>This game was somewhat unique in that I designed it (almost) completely upfront, taking one week. I created the game in the two weeks after that.</p>
<p>Originally published on 29-8-2012</p>
<h1>Project Role</h1>
<p>I designed, programmed and created all art assets.</p>
<p>The music was made by <a href="http://blazingdragon.newgrounds.com/">blazingdragon</a>, the sound effects come from freesound.org (see the credits)</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">238</post-id>	</item>
		<item>
		<title>Verhalenmachine</title>
		<link>https://www.redowlgames.nl/2016/12/31/verhalenmachine/</link>
					<comments>https://www.redowlgames.nl/2016/12/31/verhalenmachine/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Sat, 31 Dec 2016 13:55:42 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[windows standalone]]></category>
		<category><![CDATA[Dutch]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[art]]></category>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=165</guid>

					<description><![CDATA[&#160; The verhalenmachine is a story generating application. Sometimes it makes sense. The machine generates stories but they are destined to fade away, giving each story only a small chance to captivate its readers. Play time 1 minute / story]]></description>
										<content:encoded><![CDATA[<div id="metaslider-id-167" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-167 ml-slider ms-theme-default nav-hidden nav-hidden nav-hidden nav-hidden nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="Verhalenmachine" data-width="300">
    <div id="metaslider_container_167">
        <div id="metaslider_167">
            <ul class='slides'>
                <li style="display: none; width: 100%;" class="slide-168 ms-image " aria-roledescription="slide" aria-label="slide-168" data-date="2016-12-29 15:05:48"><img loading="lazy" decoding="async" src="https://www.redowlgames.nl/wp-content/uploads/2016/12/Runner_2016-12-29_15-53-39-300x300.png" height="300" width="300" alt="" class="slider-167 slide-168" /></li>
                <li style="display: none; width: 100%;" class="slide-169 ms-image " aria-roledescription="slide" aria-label="slide-169" data-date="2016-12-29 15:06:57"><img loading="lazy" decoding="async" src="https://www.redowlgames.nl/wp-content/uploads/2016/12/Runner_2016-12-29_15-53-33-300x300.png" height="300" width="300" alt="" class="slider-167 slide-169" /></li>
                <li style="display: none; width: 100%;" class="slide-170 ms-image " aria-roledescription="slide" aria-label="slide-170" data-date="2016-12-29 15:07:00"><img loading="lazy" decoding="async" src="https://www.redowlgames.nl/wp-content/uploads/2016/12/verhaaltje-3-300x300.png" height="300" width="300" alt="" class="slider-167 slide-170" /></li>
                <li style="display: none; width: 100%;" class="slide-171 ms-image " aria-roledescription="slide" aria-label="slide-171" data-date="2016-12-29 15:07:02"><img loading="lazy" decoding="async" src="https://www.redowlgames.nl/wp-content/uploads/2016/12/Runner_2016-12-29_15-53-15-300x300.png" height="300" width="300" alt="" class="slider-167 slide-171" /></li>
            </ul>
        </div>
        
    </div>
</div>
<p>&nbsp;</p>
<p>The verhalenmachine is a story generating application. Sometimes it makes sense.</p>
<p>The machine generates stories but they are destined to fade away, giving each story only a small chance to captivate its readers.</p>
<h1>Play time</h1>
<p>1 minute / story</p>
<p>infinite stories</p>
<h1>Links</h1>
<p><a class="pbtn" style="font-size: 14px; float: left; color: #ffffff; border-radius: 4px; background-color: #990000; background: linear-gradient(#990000,#dd3333); display: inline-block; padding: 0.5em 0.7em; text-decoration: none; line-height: 1; border: 0.8px solid #111112;" href="http://www.redowlgames.nl/download/186" target="_blank" data-bg-color="#990000" data-bg-color2="#dd3333"> Play in-browser web version</a></p>
<p>&nbsp;</p>
<a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/174/?tmstv=1745790184" rel="nofollow" id="download-link-174" data-redirect="false" >
	Verhalenmachine windows standalone	(1045 downloads	)
</a>

<h1>Project Description</h1>
<p>This little project was created as an art piece for a school assignment. It was displayed on a digital schoolboard.</p>
<p>It was originally published on the web on 26-2-2013.</p>
<h1>Project Role</h1>
<p>I designed and programmed everything in the application.</p>
<p>Some of the words have been provided by relatives.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">165</post-id>	</item>
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