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	<link>https://www.redowlgames.nl</link>
	<description>Niels de Jong - Game Designer and Developer</description>
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		Comment on Shader selftuition – Stencil testing in Unity by A Look at Spyro’s Portals – Rendering the Background &#8211; Daniel Pokladek		</title>
		<link>https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/#comment-31</link>

		<dc:creator><![CDATA[A Look at Spyro’s Portals – Rendering the Background &#8211; Daniel Pokladek]]></dc:creator>
		<pubDate>Tue, 05 Jan 2021 01:31:28 +0000</pubDate>
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					<description><![CDATA[[&#8230;] Red Owl Games on Stencil Testing in Unity: https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Red Owl Games on Stencil Testing in Unity: <a href="https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/" rel="ugc">https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/</a> [&#8230;]</p>
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		Comment on Shader selftuition – Stencil testing in Unity by A Look at Spyro&#8217;s Portals &#8211; Rendering the Background &#8211; DANIEL POKLADEK		</title>
		<link>https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/#comment-29</link>

		<dc:creator><![CDATA[A Look at Spyro&#8217;s Portals &#8211; Rendering the Background &#8211; DANIEL POKLADEK]]></dc:creator>
		<pubDate>Wed, 11 Nov 2020 22:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=398#comment-29</guid>

					<description><![CDATA[[&#8230;] Red Owl Games on Stencil Testing in Unity: https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/ [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] Red Owl Games on Stencil Testing in Unity: <a href="https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/" rel="ugc">https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/</a> [&#8230;]</p>
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		Comment on Shader selftuition – Stencil testing in Unity by Learning About Shaders &#8211; Adam Gwenter		</title>
		<link>https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/#comment-4</link>

		<dc:creator><![CDATA[Learning About Shaders &#8211; Adam Gwenter]]></dc:creator>
		<pubDate>Wed, 28 Nov 2018 10:38:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=398#comment-4</guid>

					<description><![CDATA[[&#8230;] (source: https://www.redowlgames.nl/) [&#8230;]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] (source: <a href="https://www.redowlgames.nl/" rel="ugc">https://www.redowlgames.nl/</a>) [&#8230;]</p>
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		<title>
		Comment on Shader selftuition – Stencil testing in Unity by Niels de Jong		</title>
		<link>https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/#comment-3</link>

		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Fri, 25 May 2018 20:37:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=398#comment-3</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/#comment-2&quot;&gt;wiedemannd&lt;/a&gt;.

Good to hear it helped you! :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/#comment-2">wiedemannd</a>.</p>
<p>Good to hear it helped you! 🙂</p>
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		<title>
		Comment on Shader selftuition – Stencil testing in Unity by wiedemannd		</title>
		<link>https://www.redowlgames.nl/2017/01/18/shader-selftuition-stencil-testing-in-unity/#comment-2</link>

		<dc:creator><![CDATA[wiedemannd]]></dc:creator>
		<pubDate>Fri, 25 May 2018 14:24:43 +0000</pubDate>
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					<description><![CDATA[Thank you very much Niels! Your article was very helpful in explaining the to me too somewhat irritating Unity documentation of the stencil buffer.]]></description>
			<content:encoded><![CDATA[<p>Thank you very much Niels! Your article was very helpful in explaining the to me too somewhat irritating Unity documentation of the stencil buffer.</p>
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