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	<title>Portfolio &#8211; Red Owl Games</title>
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	<description>Niels de Jong - Game Designer and Developer</description>
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	<title>Portfolio &#8211; Red Owl Games</title>
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<site xmlns="com-wordpress:feed-additions:1">121417501</site>	<item>
		<title>We Were Here Together (2019)</title>
		<link>https://www.redowlgames.nl/2019/12/25/we-were-here-together-2019/</link>
					<comments>https://www.redowlgames.nl/2019/12/25/we-were-here-together-2019/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Wed, 25 Dec 2019 22:23:01 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[windows standalone]]></category>
		<category><![CDATA[English]]></category>
		<category><![CDATA[mac]]></category>
		<guid isPermaLink="false">https://www.redowlgames.nl/?p=877</guid>

					<description><![CDATA[Co-op &#8216;escape&#8217; game Puzzle Design / Game Design Description I worked as a game/puzzle designer on We Were Here Together, the third entry in the co-op &#8216;escape room&#8217; series. We Were Here Together has 1500+ positive Steam ratings, (90% positivity)]]></description>
										<content:encoded><![CDATA[
<p>Co-op &#8216;escape&#8217; game</p>



<p>Puzzle Design / Game Design</p>



<figure class="wp-block-embed-youtube wp-block-embed is-type-video is-provider-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="We Were Here Together | Official Release Trailer" width="750" height="422" src="https://www.youtube.com/embed/XhE5mPCHdY4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
</div></figure>



<figure class="wp-block-image size-large"><img fetchpriority="high" decoding="async" width="1024" height="576" src="https://www.redowlgames.nl/wp-content/uploads/2019/12/We-Were-Here-Together-Mirror-Room-1024x576.png" alt="" class="wp-image-878" srcset="https://www.redowlgames.nl/wp-content/uploads/2019/12/We-Were-Here-Together-Mirror-Room-1024x576.png 1024w, https://www.redowlgames.nl/wp-content/uploads/2019/12/We-Were-Here-Together-Mirror-Room-300x169.png 300w, https://www.redowlgames.nl/wp-content/uploads/2019/12/We-Were-Here-Together-Mirror-Room-768x432.png 768w, https://www.redowlgames.nl/wp-content/uploads/2019/12/We-Were-Here-Together-Mirror-Room-500x281.png 500w, https://www.redowlgames.nl/wp-content/uploads/2019/12/We-Were-Here-Together-Mirror-Room-800x450.png 800w, https://www.redowlgames.nl/wp-content/uploads/2019/12/We-Were-Here-Together-Mirror-Room-1280x720.png 1280w, https://www.redowlgames.nl/wp-content/uploads/2019/12/We-Were-Here-Together-Mirror-Room-1920x1080.png 1920w, https://www.redowlgames.nl/wp-content/uploads/2019/12/We-Were-Here-Together-Mirror-Room-1536x864.png 1536w, https://www.redowlgames.nl/wp-content/uploads/2019/12/We-Were-Here-Together-Mirror-Room-2048x1152.png 2048w" sizes="(max-width: 1024px) 100vw, 1024px" /></figure>



<h2 class="wp-block-heading">Description</h2>



<p>I worked as a game/puzzle designer on We Were Here Together, the third entry in the co-op &#8216;escape room&#8217; series.</p>



<p>We Were Here Together has <strong>1500+ positive Steam
ratings</strong>, (90%
positivity) and had <strong>42K concurrent viewers on Twitch</strong>
when it came out.</p>



<p>Steam page: <a href="https://store.steampowered.com/app/865360/We_Were_Here_Together/">https://store.steampowered.com/app/865360/We_Were_Here_Together/</a></p>



<h2 class="wp-block-heading">My contribution</h2>



<ul class="wp-block-list"><li> creating puzzles, from idea to releasable content </li><li> collaborating with a multidisciplinary team</li><li> setting up and running playtests, analyzing and summarizing results</li></ul>



<h3 class="wp-block-heading">More&#8230;</h3>



<p>In this project, I was responsible for <strong>creating puzzles from scratch</strong> and bringing them from idea to releasable content (ie. concepting, (paper) prototyping, whiteboxing, testing, adjusting based on tests, QA). I worked together with two other game designers and a team of artists and developers as well as several other disciplines. My biggest contribution was in <strong>conducting regular tests which allowed us to direct the team’s (design) efforts</strong> to those areas that could use that attention the most.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">877</post-id>	</item>
		<item>
		<title>Chalk Gardens</title>
		<link>https://www.redowlgames.nl/2018/08/09/chalk-gardens/</link>
					<comments>https://www.redowlgames.nl/2018/08/09/chalk-gardens/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Thu, 09 Aug 2018 08:51:07 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[windows standalone]]></category>
		<category><![CDATA[web]]></category>
		<category><![CDATA[English]]></category>
		<guid isPermaLink="false">https://www.redowlgames.nl/?p=662</guid>

					<description><![CDATA[Chalk Gardens is a fantasy exploration game about coping by changing your mindset. It is my graduation project. Praise &#38; Press Our school (of the arts) featured this project in an article: https://exposure.hku.nl/verhaal/4271358/over-mutsen-mindsets-en-een-knuffel-met-een-verloren-been (Dutch) The project has been nominated for]]></description>
										<content:encoded><![CDATA[<p class="western">Chalk Gardens is a fantasy exploration game about coping by changing your mindset. It is my graduation project.</p>
<div class="jetpack-video-wrapper"><iframe title="Chalk Gardens Work in Progress Teaser" width="750" height="422" src="https://www.youtube.com/embed/3N6br60eWbI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p class="western"><div id="metaslider-id-644" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-644 ml-slider ms-theme-default nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="Chalk Gardens" data-width="700">
    <div id="metaslider_container_644">
        <div id="metaslider_644">
            <ul class='slides'>
                <li style="display: none; width: 100%;" class="slide-657 ms-image " aria-roledescription="slide" aria-label="slide-657" data-date="2018-08-09 08:40:59"><img loading="lazy" decoding="async" width="1220" height="910" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_screenshot.png" class="slider-644 slide-657" alt="" rel="" title="ChalkGardens_screenshot" style="margin: 0 auto; width: 57.4568288854%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_screenshot.png 1220w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_screenshot-300x224.png 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_screenshot-768x573.png 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_screenshot-1024x764.png 1024w" sizes="auto, (max-width: 1220px) 100vw, 1220px" /></li>
                <li style="display: none; width: 100%;" class="slide-654 ms-image " aria-roledescription="slide" aria-label="slide-654" data-date="2018-08-09 08:40:59"><img loading="lazy" decoding="async" width="2568" height="1840" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_open-dag.jpg" class="slider-644 slide-654" alt="" rel="" title="ChalkGardens_open dag" style="margin: 0 auto; width: 59.813664596273%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_open-dag.jpg 2568w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_open-dag-300x215.jpg 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_open-dag-768x550.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_open-dag-1024x734.jpg 1024w" sizes="auto, (max-width: 2568px) 100vw, 2568px" /></li>
                <li style="display: none; width: 100%;" class="slide-658 ms-image " aria-roledescription="slide" aria-label="slide-658" data-date="2018-08-09 08:40:59"><img loading="lazy" decoding="async" width="1436" height="1062" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_sfeer.jpg" class="slider-644 slide-658" alt="" rel="" title="ChalkGardens_sfeer" style="margin: 0 auto; width: 57.949959644875%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_sfeer.jpg 1436w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_sfeer-300x222.jpg 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_sfeer-768x568.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_sfeer-1024x757.jpg 1024w" sizes="auto, (max-width: 1436px) 100vw, 1436px" /></li>
                <li style="display: none; width: 100%;" class="slide-652 ms-image " aria-roledescription="slide" aria-label="slide-652" data-date="2018-08-09 08:40:59"><img loading="lazy" decoding="async" width="905" height="433" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_buiten-krijten-foto-2-cut.png" class="slider-644 slide-652" alt="" rel="" title="ChalkGardens_buiten krijten foto 2 cut" style="margin: 0 auto; width: 89.574397888486%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_buiten-krijten-foto-2-cut.png 905w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_buiten-krijten-foto-2-cut-300x144.png 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_buiten-krijten-foto-2-cut-768x367.png 768w" sizes="auto, (max-width: 905px) 100vw, 905px" /></li>
                <li style="display: none; width: 100%;" class="slide-653 ms-image " aria-roledescription="slide" aria-label="slide-653" data-date="2018-08-09 08:40:59"><img loading="lazy" decoding="async" width="1433" height="979" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_kaart.png" class="slider-644 slide-653" alt="" rel="" title="ChalkGardens_kaart" style="margin: 0 auto; width: 62.7316503721%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_kaart.png 1433w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_kaart-300x205.png 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_kaart-768x525.png 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/ChalkGardens_kaart-1024x700.png 1024w" sizes="auto, (max-width: 1433px) 100vw, 1433px" /></li>
            </ul>
        </div>
        
    </div>
</div></p>
<h2 class="western">Praise &amp; Press</h2>
<p class="western">Our school (of the arts) featured this project in an article:<br />
<a class="western" href="https://exposure.hku.nl/verhaal/4271358/over-mutsen-mindsets-en-een-knuffel-met-een-verloren-been">https://exposure.hku.nl/verhaal/4271358/over-mutsen-mindsets-en-een-knuffel-met-een-verloren-been</a> (Dutch)<br />
The project has been nominated for the ‘Cinekid Golden Guppy Media Award’, an award for media products suitable for children, and has received an honourable mention for this award.</p>
<h5 class="western">Player count</h5>
<p class="western">armor games: 17.222 views, 141 ratings, rating 81/100<br />
itch.io: 6.550 views, 34 ratings, 436 downloads<br />
gamejolt: 1.277 views, 32 ratings, 427 downloads<br />
(note: this is a web-game)</p>
<h1>Design</h1>
<h2 class="western">Key design decision</h2>
<p class="western">A third into the project, we had lots of bits and pieces of knowledge, all related to the general direction we wanted the game to go in. However, a specific, clear vision of what we were trying to achieve with the game was lacking.</p>
<p class="western">I analysed the information we had and defined a single goal for the game, and went on to identify how every piece of information fit into this overarching goal. I visualized these relationships in a onepage (seen below), pointing out areas we needed to explore further.</p>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-743 size-large" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1024x724.png" alt="" width="750" height="530" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1024x724.png 1024w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-300x212.png 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-768x543.png 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-500x353.png 500w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-800x566.png 800w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1280x905.png 1280w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1920x1357.png 1920w" sizes="auto, (max-width: 750px) 100vw, 750px" /></p>
<h2>Materials</h2>
<p>analysis of the game as it is now, relationships between different elements and what elements still need to be improved</p>
<p><a href="https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1.png" target="_blank" rel="noopener noreferrer"><img loading="lazy" decoding="async" class="alignnone wp-image-744 size-large" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-1024x724.png" alt="" width="750" height="530" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-1024x724.png 1024w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-300x212.png 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-768x543.png 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-500x353.png 500w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-800x566.png 800w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1-1280x905.png 1280w, https://www.redowlgames.nl/wp-content/uploads/2018/08/onepage-1.png 1754w" sizes="auto, (max-width: 750px) 100vw, 750px" /></a></p>
<p>a paper prototype we created to test the relationship between setbacks and exploring an interesting environment</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-746" src="https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-1024x574.jpg" alt="" width="750" height="420" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-1024x574.jpg 1024w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-300x168.jpg 300w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-768x431.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-500x280.jpg 500w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-800x449.jpg 800w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-1280x718.jpg 1280w, https://www.redowlgames.nl/wp-content/uploads/2018/08/prototype-2-v9-foto-1920x1077.jpg 1920w" sizes="auto, (max-width: 750px) 100vw, 750px" /></p>
<p>More design information, as well as the design process</p>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/659/?tmstv=1745721853" rel="nofollow" id="download-link-659" data-redirect="false" >
	Chalk Gardens Design Package	(2057 downloads	)
</a>
</p>
<h1 class="western">Project</h1>
<h2 class="western">Approach</h2>
<p class="western">try to translate the concept of ‘positive reframing’ to an entertainment game that conveys a deeper message through its mechanics.</p>
<p class="western">put together a team to be able to make a full game</p>
<p class="western">short research phase to be able to quickly get to prototyping and playtesting</p>
<h2 class="western">Result / Evaluation</h2>
<p class="western">Complete, if unpolished, entertainment game that conveys its message through both mechanics and story.</p>
<p>Was nominated and received a special mention for the Cinekid Media &#8216;Golden Guppy&#8217; Award. (<a href="https://www.cinekid.nl/en/news/94">press release</a>)</p>
<p class="western">Project was highlighted and used for promotion of all graduation projects</p>
<p class="western">Great collaboration that allowed both of us to become a better professional</p>
<p class="western">I should have managed the (design) goals of this project better, as it would have allowed us to create a more focused and thereby more powerful game.</p>
<p class="western">Keep paper prototyping for longer when you’re both designing and programming, because digital prototypes eat up all the design time.</p>
<h2 class="western">Description</h2>
<h3 class="western">Process</h3>
<p class="western">Our process was straightforward at a glance, but complex in the sense that we were trying out and improving on a lot of different ideas and elements.</p>
<p class="western">By generating new ideas and prototyping those, we were able to slowly create a unique space the game could fill. This space was carved out first by trying to convey our message through the mechanics, and later by supporting the mechanics by creating a world and narrative in which you could use these mechanics meaningfully.</p>
<p class="western">A lot of times the process felt like a balancing act between the two different goals of accurately modeling how it can feel to gradually break out of a certain mindset and making the experience of playing the game a fun, positive one. Though it wasn’t necessary to make the game fun or positive, it was a condition we had set for ourselves, to stay away from more horrorlike experiences.</p>
<p class="western">We defined our design goals and how we wanted to run the project.</p>
<p class="western">Then we started generating concepts that we thought would be able to fulfill our design goals. In this we took a mechanics-first approach, because one of the goals of the project was to try to convey a message through mechanics alone, so we wanted to have a strong core mechanic.</p>
<p class="western">We selected a concept we thought would be able to fulfill our design goals. We prototyped it and felt the core mechanic was lacking. We switched concepts, we prototyped the new concepts, we made variations on the new concept, we prototyped that.</p>
<p class="western">By then what we were working with had become very much like a puzzle. I had intended the game to be a more open-ended, sandbox-like experience, and we created a digital prototype to try and capture the sense of exploration.</p>
<p class="western">This worked but the digital prototype had many flaws as well. To be able to quickly try out different ideas, we went back to paper prototyping, and performed the above-mentioned balancing act by trying to integrate exploration with the story the mechanics were telling. After lots of prototyping and by looking back at our research we were able to reach something that more or less worked.</p>
<p class="western">We started building this digitally, because we knew a lot of the work and time was in translating our paper prototype to the digital medium, providing the feedback mechanisms necessary for understanding what the game was doing and to tell players how they were influencing it.</p>
<p class="western">After numerous iterations we’ve reached the current state of the game: something that achieves a lot of things to some degree, but is maybe not the most focused it could have been.</p>
<h1 class="western">Project Role</h1>
<p class="western"><strong>Niels de Jong – </strong><strong>design, programming</strong></p>
<p class="western">Joanna Siccama – art</p>
<h1 class="western">Project Duration</h1>
<p class="western">22 weeks</p>
<p class="western">started the 6<sup>th</sup> of february 2018</p>
<p class="western">project showcase 29<sup>th</sup> of june 2018</p>
<p>armor games version (containing small tweaks) 13th of june 2019</p>
<h1 class="western">Play time</h1>
<p class="western">~20 minutes</p>
<h1 class="western">Links</h1>
<p><a href="https://armorgames.com/play/18618/chalk-gardens">https://armorgames.com/play/18618/chalk-gardens</a></p>
<p><a href="https://red-owl-games.itch.io/chalk-gardens">https://red-owl-games.itch.io/chalk-gardens</a></p>
<p class="western"><a class="western" href="https://gamejolt.com/games/chalkgardens/332358">https://gamejolt.com/games/chalkgardens/332358</a></p>
<p class="western"><a class="western" href="https://www.facebook.com/ChalkGardens">https://www.facebook.com/ChalkGardens</a></p>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/659/?tmstv=1745721853" rel="nofollow" id="download-link-659" data-redirect="false" >
	Chalk Gardens Design Package	(2057 downloads	)
</a>
</p>
<p><a href="https://www.cinekid.nl/en/news/94">https://www.cinekid.nl/en/news/94</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">662</post-id>	</item>
		<item>
		<title>Levenseinde</title>
		<link>https://www.redowlgames.nl/2018/07/28/levenseinde/</link>
					<comments>https://www.redowlgames.nl/2018/07/28/levenseinde/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Sat, 28 Jul 2018 09:07:25 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Dutch]]></category>
		<guid isPermaLink="false">https://www.redowlgames.nl/?p=617</guid>

					<description><![CDATA[Levenseinde (end of life) is an exploratory project into what interaction can do to improve communication between the terminally ill elderly and their loved ones. Design Key design decision I’m going to talk about one of the three concepts we]]></description>
										<content:encoded><![CDATA[<p>Levenseinde (end of life) is an exploratory project into what interaction can do to improve communication between the terminally ill elderly and their loved ones.</p>
<p class="western"><div id="metaslider-id-597" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-597 ml-slider ms-theme-default nav-hidden nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="Levenseinde" data-width="700">
    <div id="metaslider_container_597">
        <div id="metaslider_597">
            <ul class='slides'>
                <li style="display: none; width: 100%;" class="slide-604 ms-image " aria-roledescription="slide" aria-label="slide-604" data-date="2018-07-27 14:08:36"><img loading="lazy" decoding="async" width="7016" height="9933" src="https://www.redowlgames.nl/wp-content/uploads/2018/07/poster1_showcase19dec_V2.jpg" class="slider-597 slide-604" alt="" rel="" title="poster1_showcase19dec_V2" style="margin: 0 auto; width: 30.271389739828%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/07/poster1_showcase19dec_V2.jpg 7016w, https://www.redowlgames.nl/wp-content/uploads/2018/07/poster1_showcase19dec_V2-212x300.jpg 212w, https://www.redowlgames.nl/wp-content/uploads/2018/07/poster1_showcase19dec_V2-768x1087.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2018/07/poster1_showcase19dec_V2-723x1024.jpg 723w" sizes="auto, (max-width: 7016px) 100vw, 7016px" /></li>
                <li style="display: none; width: 100%;" class="slide-606 ms-image " aria-roledescription="slide" aria-label="slide-606" data-date="2018-07-27 14:08:36"><img loading="lazy" decoding="async" width="2560" height="1600" src="https://www.redowlgames.nl/wp-content/uploads/2018/07/willem-intimiteitsavond-tegeltjes-screenshot-3.png" class="slider-597 slide-606" alt="" rel="" title="willem intimiteitsavond tegeltjes screenshot 3" style="margin: 0 auto; width: 68.571428571429%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/07/willem-intimiteitsavond-tegeltjes-screenshot-3.png 2560w, https://www.redowlgames.nl/wp-content/uploads/2018/07/willem-intimiteitsavond-tegeltjes-screenshot-3-300x188.png 300w, https://www.redowlgames.nl/wp-content/uploads/2018/07/willem-intimiteitsavond-tegeltjes-screenshot-3-768x480.png 768w, https://www.redowlgames.nl/wp-content/uploads/2018/07/willem-intimiteitsavond-tegeltjes-screenshot-3-1024x640.png 1024w" sizes="auto, (max-width: 2560px) 100vw, 2560px" /></li>
                <li style="display: none; width: 100%;" class="slide-608 ms-image " aria-roledescription="slide" aria-label="slide-608" data-date="2018-07-27 14:08:36"><img loading="lazy" decoding="async" width="7016" height="9933" src="https://www.redowlgames.nl/wp-content/uploads/2018/07/poster2_showcase19dec.jpg" class="slider-597 slide-608" alt="" rel="" title="poster2_showcase19dec" style="margin: 0 auto; width: 30.271389739828%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/07/poster2_showcase19dec.jpg 7016w, https://www.redowlgames.nl/wp-content/uploads/2018/07/poster2_showcase19dec-212x300.jpg 212w, https://www.redowlgames.nl/wp-content/uploads/2018/07/poster2_showcase19dec-768x1087.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2018/07/poster2_showcase19dec-723x1024.jpg 723w" sizes="auto, (max-width: 7016px) 100vw, 7016px" /></li>
                <li style="display: none; width: 100%;" class="slide-605 ms-image " aria-roledescription="slide" aria-label="slide-605" data-date="2018-07-27 14:08:36"><img loading="lazy" decoding="async" width="3280" height="1840" src="https://www.redowlgames.nl/wp-content/uploads/2018/07/boomversie-spelshot.jpg" class="slider-597 slide-605" alt="" rel="" title="boomversie spelshot" style="margin: 0 auto; width: 76.39751552795%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/07/boomversie-spelshot.jpg 3280w, https://www.redowlgames.nl/wp-content/uploads/2018/07/boomversie-spelshot-300x168.jpg 300w, https://www.redowlgames.nl/wp-content/uploads/2018/07/boomversie-spelshot-768x431.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2018/07/boomversie-spelshot-1024x574.jpg 1024w" sizes="auto, (max-width: 3280px) 100vw, 3280px" /></li>
                <li style="display: none; width: 100%;" class="slide-607 ms-image " aria-roledescription="slide" aria-label="slide-607" data-date="2018-07-27 14:08:36"><img loading="lazy" decoding="async" width="7016" height="9933" src="https://www.redowlgames.nl/wp-content/uploads/2018/07/poster3_showcase19dec.jpg" class="slider-597 slide-607" alt="" rel="" title="poster3_showcase19dec" style="margin: 0 auto; width: 30.271389739828%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/07/poster3_showcase19dec.jpg 7016w, https://www.redowlgames.nl/wp-content/uploads/2018/07/poster3_showcase19dec-212x300.jpg 212w, https://www.redowlgames.nl/wp-content/uploads/2018/07/poster3_showcase19dec-768x1087.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2018/07/poster3_showcase19dec-723x1024.jpg 723w" sizes="auto, (max-width: 7016px) 100vw, 7016px" /></li>
                <li style="display: none; width: 100%;" class="slide-609 ms-image " aria-roledescription="slide" aria-label="slide-609" data-date="2018-07-27 14:08:36"><img loading="lazy" decoding="async" width="5984" height="3366" src="https://www.redowlgames.nl/wp-content/uploads/2018/07/foto-teun-lepel-lepelvragen.jpg" class="slider-597 slide-609" alt="" rel="" title="foto teun lepel lepelvragen" style="margin: 0 auto; width: 76.190476190476%" srcset="https://www.redowlgames.nl/wp-content/uploads/2018/07/foto-teun-lepel-lepelvragen.jpg 5984w, https://www.redowlgames.nl/wp-content/uploads/2018/07/foto-teun-lepel-lepelvragen-300x169.jpg 300w, https://www.redowlgames.nl/wp-content/uploads/2018/07/foto-teun-lepel-lepelvragen-768x432.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2018/07/foto-teun-lepel-lepelvragen-1024x576.jpg 1024w" sizes="auto, (max-width: 5984px) 100vw, 5984px" /></li>
            </ul>
        </div>
        
    </div>
</div></p>
<h1>Design</h1>
<h2 class="western">Key design decision</h2>
<p class="western">I’m going to talk about one of the three concepts we developed into a somewhat refined prototype.</p>
<p class="western">We stumbled on an effective way of starting meaningful conversations by having players estimate the answers of their co-player.</p>
<p class="western">My contribution, then, was in safeguarding this core effectiveness while simultaneously improving on it. I did this by coming up with alternative versions of several game elements, and testing these alternatives to see if the change was an improvement.</p>
<p>This can be seen in the designproces.</p>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/612/?tmstv=1745721853" rel="nofollow" id="download-link-612" data-redirect="false" >
	Levenseinde Design Process (Dutch)	(1278 downloads	)
</a>
</p>
<h1 class="western">Project</h1>
<h2 class="western">Approach</h2>
<p class="western">heavily invest in teambonding to create a safe environment in which it is okay to discuss feelings surrounding death</p>
<p class="western">researching and familiarizing oneself with this serious subject matter, by interviewing several experts in this subject field (e.g. an end-of-life coach, a preacher)</p>
<p class="western">quickly creating throwaway concepts to redefine project deliverables and problem definitions</p>
<p class="western">creating persona’s as the embodiment of three different problem definitions</p>
<p class="western">evaluating on 1/6th of the project duration (something I picked up working on a previous project)</p>
<p class="western">prototyping and playtesting to improve on game mechanics and interface/feedback clarity</p>
<h2 class="western">Result / Evaluation</h2>
<p class="western">3 prototypes that each take a different approach on tackling the main problem</p>
<p class="western">complete research, project and design documentation</p>
<p class="western">design advice for a possible follow-up team</p>
<p class="western">presented results to a group of ~30 subject field experts</p>
<p class="western">featured on regional television</p>
<p class="western">It’s possible to deal and design with heavy subject matter by being respectful and curious and the same time</p>
<p class="western">Subject experts are a great way to get (additional) information about a vulnerable target audience, even if it imposes a risk because they’re not the target audience themselves</p>
<p class="western">‘Exploratory’ does not mean ‘define no clear goals or deliverables’: it’s important to distinguish between ambiguity in the design process (which can absolutely be a good thing) and ambiguity in the project boundaries (which, you guessed it, is not a good thing)</p>
<p class="western">1/6th evaluation yielded less information than I hoped for, but it did confirm everyone was still on board and motivated</p>
<h2 class="western">Process</h2>
<p class="western">We wanted to know for whom we were going to design our games/toys/things, and wanted to get familiar with how care for the terminally ill worked right now. Because we had explicitly been told to not engage with the (vulnerable) target audience, we sought out experts in the subject field, ie. people that have to deal with the terminally ill elderly on a daily basis. Also, we shared our own experiences regarding death and communication with (terminally) ill family members.</p>
<p class="western">All in all, this process was a liberating experience because by talking about these things, we broke the taboos surrounding the subject. This open way of speaking about death gave us some special moments where a stranger would open up and share his or her own experiences. It was an enriching life experience in its own right.</p>
<p class="western">Of course, the subject ‘terminally ill elderly and their communication with their loved ones’ is a very broad subject, and much of the work we did was in carving out specific problems and definitions to guide what we were going to make.</p>
<p class="western">The research coalesced into three personas, each with their own problem. Because we had quite a large team and our client mainly wanted to see different possibilities we decided to come up with solutions to all three problems.</p>
<p class="western">I personally worked on two of the three resulting problem definitions, and helped shape the prototypes we showcased at the end of the project. We got a feature on the regional television for that showcase.</p>
<p class="western">Our client was quite happy with the results. We showed our prototypes and explained the underlying design to a group of about 30 experts. We were encouraged to further develop these prototypes, but chose to focus on other projects instead.</p>
<h1 class="western">Project Role</h1>
<p class="western"><strong>Niels de Jong – designer (tegeltjeswijsheid + levensverhaal), programmer</strong></p>
<p class="western">Youri Stans – game artist, designer (tegeltjeswijsheid)</p>
<p class="western">Kris van Geel – interaction designer (geroerd)</p>
<p class="western">Floris Roding – game artist, designer (levensverhaal)</p>
<p class="western">Loren de Bont – game artist</p>
<p class="western">I personally worked on two of the three concepts, created paper and digital prototypes for these concepts and iterated on those.</p>
<p class="western">I also wrote the general design process documentation and the specific design process documentation for the two concepts.</p>
<h1 class="western">Project Duration</h1>
<p class="western">17 weeks</p>
<p class="western">started the 18th of september 2017</p>
<p class="western">stopped the 23rd of january 2018</p>
<h1 class="western">Play Time</h1>
<p class="western">The download of one of the prototypes is below</p>
<p class="western">play time is 10~30 minutes depending on how much you talk</p>
<h1 class="western">Links</h1>
<p class="western"><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/612/?tmstv=1745721853" rel="nofollow" id="download-link-612" data-redirect="false" >
	Levenseinde Design Process (Dutch)	(1278 downloads	)
</a>
</p>
<h5 class="western">feature regional television</h5>
<p class="western"><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/610/?tmstv=1745721853" rel="nofollow" id="download-link-610" data-redirect="false" >
	Levenseinde RTV Utrecht uitzending	(2237 downloads	)
</a>
 (starting from 10m55s)</p>
<h5 class="western">playable .apk of one of the concepts</h5>
<p class="western"><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/615/?tmstv=1745721853" rel="nofollow" id="download-link-615" data-redirect="false" >
	tegeltjeswijsheid android (Dutch)	(1423 downloads	)
</a>
</p>
<p class="western">(please note this is a development version so you’ll need to be in developer mode and allow unsafe apps)</p>
<p class="western">(2 player couch/hotseat co-op, works best on tablet)</p>
]]></content:encoded>
					
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		<title>Around the Creek</title>
		<link>https://www.redowlgames.nl/2017/10/08/around-the-creek/</link>
					<comments>https://www.redowlgames.nl/2017/10/08/around-the-creek/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Sun, 08 Oct 2017 15:15:12 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[windows standalone]]></category>
		<category><![CDATA[English]]></category>
		<guid isPermaLink="false">https://www.redowlgames.nl/?p=510</guid>

					<description><![CDATA[Around the Creek is a storydriven game in which you get to know and love weird characters while making difficult (moral) choices in order to solve an exciting mystery Design Key design decision About halfway into the project, we had]]></description>
										<content:encoded><![CDATA[<p><div id="metaslider-id-512" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-512 ml-slider ms-theme-default nav-hidden nav-hidden nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="Around the Creek" data-width="700">
    <div id="metaslider_container_512">
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            <ul class='slides'>
                <li style="display: none; width: 100%;" class="slide-518 ms-image " aria-roledescription="slide" aria-label="slide-518" data-date="2017-10-08 14:13:07"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://www.redowlgames.nl/wp-content/uploads/2017/10/AroundTheCreek_screenshot.png" class="slider-512 slide-518" alt="" rel="" title="" style="margin: 0 auto; width: 76.190476190476%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/10/AroundTheCreek_screenshot.png 1920w, https://www.redowlgames.nl/wp-content/uploads/2017/10/AroundTheCreek_screenshot-300x169.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/10/AroundTheCreek_screenshot-768x432.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/10/AroundTheCreek_screenshot-1024x576.png 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></li>
                <li style="display: none; width: 100%;" class="slide-524 ms-image " aria-roledescription="slide" aria-label="slide-524" data-date="2017-10-08 14:14:19"><img loading="lazy" decoding="async" width="1600" height="900" src="https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-06-35.png" class="slider-512 slide-524" alt="" rel="" title="" style="margin: 0 auto; width: 76.190476190476%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-06-35.png 1600w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-06-35-300x169.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-06-35-768x432.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-06-35-1024x576.png 1024w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></li>
                <li style="display: none; width: 100%;" class="slide-525 ms-image " aria-roledescription="slide" aria-label="slide-525" data-date="2017-10-08 14:14:20"><img loading="lazy" decoding="async" width="1600" height="900" src="https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-07-33.png" class="slider-512 slide-525" alt="" rel="" title="" style="margin: 0 auto; width: 76.190476190476%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-07-33.png 1600w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-07-33-300x169.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-07-33-768x432.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-07-33-1024x576.png 1024w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></li>
                <li style="display: none; width: 100%;" class="slide-527 ms-image " aria-roledescription="slide" aria-label="slide-527" data-date="2017-10-08 14:14:20"><img loading="lazy" decoding="async" width="1600" height="900" src="https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-09-05.png" class="slider-512 slide-527" alt="" rel="" title="" style="margin: 0 auto; width: 76.190476190476%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-09-05.png 1600w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-09-05-300x169.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-09-05-768x432.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-09-05-1024x576.png 1024w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></li>
                <li style="display: none; width: 100%;" class="slide-526 ms-image " aria-roledescription="slide" aria-label="slide-526" data-date="2017-10-08 14:14:20"><img loading="lazy" decoding="async" width="1600" height="900" src="https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-08-24.png" class="slider-512 slide-526" alt="" rel="" title="" style="margin: 0 auto; width: 76.190476190476%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-08-24.png 1600w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-08-24-300x169.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-08-24-768x432.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-08-24-1024x576.png 1024w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></li>
                <li style="display: none; width: 100%;" class="slide-528 ms-image " aria-roledescription="slide" aria-label="slide-528" data-date="2017-10-08 14:14:20"><img loading="lazy" decoding="async" width="1600" height="900" src="https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-09-45.png" class="slider-512 slide-528" alt="" rel="" title="" style="margin: 0 auto; width: 76.190476190476%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-09-45.png 1600w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-09-45-300x169.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-09-45-768x432.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Around-the-Creek_2017-10-08_16-09-45-1024x576.png 1024w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></li>
            </ul>
        </div>
        
    </div>
</div></p>
<p class="western">Around the Creek is a storydriven game in which you get to know and love weird characters while making difficult (moral) choices in order to solve an exciting mystery</p>
<h1>Design</h1>
<h2 class="western">Key design decision</h2>
<p class="western">About halfway into the project, we had integrated so many design guidelines and gameplay mechanisms into the concept, that we lost sight of the core value of our game. I decided, in cooperation with my co-designer, to side-step our current goals and design goals and take time to find back the value of the game. We then strengthened this value (the uniqueness of the characters, in both art and dialogue) by building a “chunks” structure around it, based on interest curves. These “chunks” structured how we approached the latter half of the project.</p>
<p>Chunks structure</p>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-758 size-medium" src="https://www.redowlgames.nl/wp-content/uploads/2017/10/interesse-curve-onderbouwing-300x146.png" alt="" width="300" height="146" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/10/interesse-curve-onderbouwing-300x146.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/10/interesse-curve-onderbouwing-768x374.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/10/interesse-curve-onderbouwing-1024x498.png 1024w, https://www.redowlgames.nl/wp-content/uploads/2017/10/interesse-curve-onderbouwing-500x243.png 500w, https://www.redowlgames.nl/wp-content/uploads/2017/10/interesse-curve-onderbouwing-800x389.png 800w, https://www.redowlgames.nl/wp-content/uploads/2017/10/interesse-curve-onderbouwing-1280x623.png 1280w, https://www.redowlgames.nl/wp-content/uploads/2017/10/interesse-curve-onderbouwing.png 1327w" sizes="auto, (max-width: 300px) 100vw, 300px" /></p>
<p>(for more explanation see download below)</p>
<h2>Materials</h2>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/536/?tmstv=1745721854" rel="nofollow" id="download-link-536" data-redirect="false" >
	Around the Creek Design choices (dutch)	(1695 downloads	)
</a>
<br />
<a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/753/?tmstv=1745721854" rel="nofollow" id="download-link-753" data-redirect="false" >
	Around the Creek Design document (Dutch)	(1577 downloads	)
</a>
</p>
<p>persona created based on research using our game</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-756" src="https://www.redowlgames.nl/wp-content/uploads/2017/10/Persona-Felicia-Fawn-1024x576.png" alt="" width="750" height="422" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/10/Persona-Felicia-Fawn-1024x576.png 1024w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Persona-Felicia-Fawn-300x169.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Persona-Felicia-Fawn-768x432.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Persona-Felicia-Fawn-500x281.png 500w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Persona-Felicia-Fawn-800x450.png 800w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Persona-Felicia-Fawn-1280x720.png 1280w, https://www.redowlgames.nl/wp-content/uploads/2017/10/Persona-Felicia-Fawn.png 1920w" sizes="auto, (max-width: 750px) 100vw, 750px" /></p>
<p>early onepage</p>
<p><img loading="lazy" decoding="async" class="alignnone size-large wp-image-757" src="https://www.redowlgames.nl/wp-content/uploads/2017/10/onepage-v2-1024x601.png" alt="" width="750" height="440" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/10/onepage-v2-1024x601.png 1024w, https://www.redowlgames.nl/wp-content/uploads/2017/10/onepage-v2-300x176.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/10/onepage-v2-768x451.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/10/onepage-v2-500x294.png 500w, https://www.redowlgames.nl/wp-content/uploads/2017/10/onepage-v2-800x470.png 800w, https://www.redowlgames.nl/wp-content/uploads/2017/10/onepage-v2-1280x752.png 1280w, https://www.redowlgames.nl/wp-content/uploads/2017/10/onepage-v2.png 1907w" sizes="auto, (max-width: 750px) 100vw, 750px" /></p>
<h1 class="western">Project</h1>
<h2 class="western">Approach</h2>
<p class="western">create a game along with a viable plan for selling it to an audience</p>
<p class="western">use SCRUM evaluation techniques in a non-SCRUM team process</p>
<p class="western">create interesting characters in a living world</p>
<h2 class="western">Result / Evaluation</h2>
<p class="western">a vertical slice of a complete game, with many points that need to be improved, plus an accurate view on our target audience</p>
<p class="western">check everyone’s ideas about how to design a game, because not everyone designs with a target audience in mind / at all</p>
<p class="western">only create prototypes to answer questions you have (also, if you don’t have questions to prototype, that’s a warning sign)</p>
<p class="western">check how everyone is feeling about the project about 1/6th into the project</p>
<p class="western">SCRUM evaluation techniques like daily standup and “retrospections” offer an indirect and because of that effective way of giving feedback to eachother</p>
<p class="western">map out the skills and personalities of team members, and explicitly create responsibilities to fill gaps</p>
<p class="western">game design documentation (eg. onepages) shows how the game has grown</p>
<p class="western">prototype faster</p>
<h2 class="western">Description</h2>
<p class="western">This project had to be pitched and approved first. We created an elaborate concept, and used the following weeks to start building parts of this concept and get some initial reactions. However, because we had created such an elaborate concept, we had a hard time finding the core of what we wanted to achieve. Moreover, the team was (subconsciously) divided about what direction to take the game in. This confusion came to a head about halfway into the project. At this point, we had a bloated concept and we had created several prototypes that we had not really tested, because we didn’t know how we could use the results. We spent a week finding back the core value of the game we wanted to create (the characters, both in art and dialogue), and built a “chunk” structure around this value to really put this unique value in a good light.</p>
<p class="western">This “chunks” structure was modular and allowed us to fulfill our initial goal of creating a vertical slice of the complete game.</p>
<p class="western">We used this vertical slice for getting an accurate view of our target audience as well as getting feedback we could use to improve the vertical slice.</p>
<p class="western">We then jointly decided to stop this project, because our opinions on how to further develop the game differed on a too fundamental level.</p>
<h1 class="western">Project Role</h1>
<p class="western"><strong>Niels de Jong – </strong><strong>lead design, lead programming</strong></p>
<p class="western">Youri Stans – lead environment art, design</p>
<p class="western">Esmeé van ‘t Hoff – lead writing, environment art</p>
<p class="western">Loïs Vehof – lead character artist, writing</p>
<p class="western">Runic Sounds (<a class="western" href="http://runicsounds.com/">http://runicsounds.com/</a>) &#8211; audio</p>
<h1 class="western">Project Duration</h1>
<p class="western">16 weeks</p>
<p class="western">started the 6<sup>th</sup> of february 2017</p>
<p class="western">stopped end of may</p>
<h1 class="western">Play time</h1>
<p class="western">~20 minutes</p>
<h1 class="western">Links</h1>
<p class="western"><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/529/?tmstv=1745721854" rel="nofollow" id="download-link-529" data-redirect="false" >
	Around the Creek game page (gamejolt)	(2119 downloads	)
</a>
</p>
<p class="western"><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/531/?tmstv=1745721854" rel="nofollow" id="download-link-531" data-redirect="false" >
	Around the Creek blog (tumblr.)	(2178 downloads	)
</a>
</p>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/753/?tmstv=1745721854" rel="nofollow" id="download-link-753" data-redirect="false" >
	Around the Creek Design document (Dutch)	(1577 downloads	)
</a>
</p>
<p class="western"><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/536/?tmstv=1745721854" rel="nofollow" id="download-link-536" data-redirect="false" >
	Around the Creek Design choices (dutch)	(1695 downloads	)
</a>
</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">510</post-id>	</item>
		<item>
		<title>Internet Of Elephants</title>
		<link>https://www.redowlgames.nl/2017/01/31/internet-of-elephants/</link>
					<comments>https://www.redowlgames.nl/2017/01/31/internet-of-elephants/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Tue, 31 Jan 2017 09:10:59 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=459</guid>

					<description><![CDATA[Oh this is awesome! Internet of Elephants just released two pages about game prototypes I worked on during my internship at Little Chicken. Go check it out! Link to prototype 1 &#160; https://www.internetofelephants.com/safari-central/ Project Description Internet of Elephants is trying]]></description>
										<content:encoded><![CDATA[<p><div id="metaslider-id-467" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-467 ml-slider ms-theme-default nav-hidden nav-hidden nav-hidden nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="Internet of Elephants" data-width="700">
    <div id="metaslider_container_467">
        <div id="metaslider_467">
            <ul class='slides'>
                <li style="display: none; width: 100%;" class="slide-460 ms-image " aria-roledescription="slide" aria-label="slide-460" data-date="2017-01-31 08:50:11"><img loading="lazy" decoding="async" width="1500" height="755" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/AR-demo-fotos.jpg" class="slider-467 slide-460" alt="" rel="" title="" style="margin: 0 auto; width: 85.146641438032%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/AR-demo-fotos.jpg 1500w, https://www.redowlgames.nl/wp-content/uploads/2017/01/AR-demo-fotos-300x151.jpg 300w, https://www.redowlgames.nl/wp-content/uploads/2017/01/AR-demo-fotos-768x387.jpg 768w, https://www.redowlgames.nl/wp-content/uploads/2017/01/AR-demo-fotos-1024x515.jpg 1024w" sizes="auto, (max-width: 1500px) 100vw, 1500px" /></li>
                <li style="display: none; width: 100%;" class="slide-468 ms-image " aria-roledescription="slide" aria-label="slide-468" data-date="2017-01-31 09:00:10"><img loading="lazy" decoding="async" width="1000" height="625" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/digital-paper-prototype-screenshot.png" class="slider-467 slide-468" alt="" rel="" title="" style="margin: 0 auto; width: 68.571428571429%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/digital-paper-prototype-screenshot.png 1000w, https://www.redowlgames.nl/wp-content/uploads/2017/01/digital-paper-prototype-screenshot-300x188.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/01/digital-paper-prototype-screenshot-768x480.png 768w" sizes="auto, (max-width: 1000px) 100vw, 1000px" /></li>
            </ul>
        </div>
        
    </div>
</div></p>
<p>Oh this is awesome!</p>
<p>Internet of Elephants just released two pages about game prototypes I worked on during my internship at Little Chicken. Go check it out!</p>
<p><a class="pbtn" style="font-size: 14px; float: left; color: #ffffff; border-radius: 4px; background-color: #990000; background: linear-gradient(#990000,#dd3333); display: inline-block; padding: 0.5em 0.7em; text-decoration: none; line-height: 1; border: 0.8px solid #111112;" href="http://www.redowlgames.nl/download/462/" target="_blank" rel="noopener" data-bg-color="#990000" data-bg-color2="#dd3333">Link to prototype 1</a></p>
<p>&nbsp;</p>
<p><a href="https://www.internetofelephants.com/safari-central/">https://www.internetofelephants.com/safari-central/</a></p>
<h1>Project Description</h1>
<p>Internet of Elephants is trying to preserve wildlife by engaging an audience through games using real-world data. During my internship I worked on prototypes that explored some of the ways you can create games or playful apps using wildlife and wildlife data.</p>
<h1>Project Role</h1>
<p><strong>Niels de Jong &#8211; Programmer (intern)</strong></p>
<p>Ramses di Perna &#8211; Programmer (intern)</p>
<p>Daan Ruiter &#8211; Programmer (intern)</p>
<p>Linda Kentie &#8211; Artist</p>
<p>Lianne Alink &#8211; Product Owner</p>
<p>Joris van Leeuwen &#8211; SCRUM master</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">459</post-id>	</item>
		<item>
		<title>Minotaur&#8217;s Maze</title>
		<link>https://www.redowlgames.nl/2017/01/16/minotaurs-maze/</link>
					<comments>https://www.redowlgames.nl/2017/01/16/minotaurs-maze/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Mon, 16 Jan 2017 10:13:10 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[windows standalone]]></category>
		<category><![CDATA[English]]></category>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=362</guid>

					<description><![CDATA[Minotaur&#8217;s Maze is a 4-player treasurehunter race in which players must cooperate and compete to attain the biggest pile of riches, all the while avoiding a deadly minotaur. Design Materials Below you can see a onepage design of the core]]></description>
										<content:encoded><![CDATA[<p>Minotaur&#8217;s Maze is a 4-player treasurehunter race in which players must cooperate and compete to attain the biggest pile of riches, all the while avoiding a deadly minotaur.</p>
<p><div id="metaslider-id-366" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-366 ml-slider ms-theme-default nav-hidden nav-hidden nav-hidden nav-hidden nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="Minotaurs Maze" data-width="700">
    <div id="metaslider_container_366">
        <div id="metaslider_366">
            <ul class='slides'>
                <li style="display: none; width: 100%;" class="slide-370 ms-image " aria-roledescription="slide" aria-label="slide-370" data-date="2017-01-16 09:52:06"><img loading="lazy" decoding="async" width="1737" height="979" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/gameplay-screen.png" class="slider-366 slide-370" alt="" rel="" title="" style="margin: 0 auto; width: 76.039690646432%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/gameplay-screen.png 1737w, https://www.redowlgames.nl/wp-content/uploads/2017/01/gameplay-screen-300x169.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/01/gameplay-screen-768x433.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/01/gameplay-screen-1024x577.png 1024w" sizes="auto, (max-width: 1737px) 100vw, 1737px" /></li>
                <li style="display: none; width: 100%;" class="slide-367 ms-image " aria-roledescription="slide" aria-label="slide-367" data-date="2017-01-16 09:40:37"><img loading="lazy" decoding="async" width="1920" height="1280" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/beacon.gif" class="slider-366 slide-367" alt="" rel="" title="" style="margin: 0 auto; width: 64.285714285714%" /></li>
                <li style="display: none; width: 100%;" class="slide-371 ms-image " aria-roledescription="slide" aria-label="slide-371" data-date="2017-01-16 09:52:16"><img loading="lazy" decoding="async" width="1600" height="900" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/title-screen.png" class="slider-366 slide-371" alt="" rel="" title="" style="margin: 0 auto; width: 76.190476190476%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/title-screen.png 1600w, https://www.redowlgames.nl/wp-content/uploads/2017/01/title-screen-300x169.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/01/title-screen-768x432.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/01/title-screen-1024x576.png 1024w" sizes="auto, (max-width: 1600px) 100vw, 1600px" /></li>
            </ul>
        </div>
        
    </div>
</div></p>
<h1>Design</h1>
<h2>Materials</h2>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/372/?tmstv=1745721854" rel="nofollow" id="download-link-372" data-redirect="false" >
	Minotaur's Maze Playtest	(1344 downloads	)
</a>
</p>
<p>Below you can see a onepage design of the core idea of the game</p>
<p><img loading="lazy" decoding="async" class="alignnone wp-image-369 size-large" src="http://www.redowlgames.nl/wp-content/uploads/2017/01/onepage-v6-1024x724.png" width="750" height="530" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/onepage-v6-1024x724.png 1024w, https://www.redowlgames.nl/wp-content/uploads/2017/01/onepage-v6-300x212.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/01/onepage-v6-768x543.png 768w" sizes="auto, (max-width: 750px) 100vw, 750px" /></p>
<h1>Project</h1>
<h2>Approach</h2>
<p class="western">Incorporating &#8216;game feel&#8217; into the control of the player character</p>
<p class="western">Gradually making changes in a cycle of adding changes, playtesting and polishing</p>
<p class="western">Fleshing out original concept while staying true to it</p>
<h2>Result / Evaluation</h2>
<p class="western">Positive reactions from targeted audience</p>
<p class="western">Hardware requirements (4 xBox controllers) limits marketability</p>
<p class="western">Playtesting gives a way of solving discussions and answering unknowns in the design of the game</p>
<p class="western">Constituting clear design goals and sticking to them gives a focused design and thus a focused experience</p>
<p class="western">Not having to program gives more room to think about (level) design</p>
<h2>Description</h2>
<p class="western">Well actually, the minotaur never really made it into the game.</p>
<p class="western">Minotaur&#8217;s Maze started off with a single week in which the basic concept was formed by just two people. At the end of this week, the concept was pitched to peer students. Two decided they wanted to work on this concept, which gave us a team of four to create the final game.</p>
<p class="western">This original concept was: unreliable information, indirect contact with other players through trails and following an unknown other being.</p>
<p class="western">There were a lot of possibilities that all fitted in the original concept. At a certain point in time these different possibilities starting conflicting with eachother and we had to make a decision to keep a clean design and focused game.</p>
<p class="western">We could create a game focused on exploring. When in a maze there&#8217;s a lot to explore! A symbol language and lots of details in the maze would improve this kind of game. Alternatively, we could create a game centered around a horror element, using the minotaur as an unseen threat that could pop up any moment. Our third option was making a party game, with frequent playful interactions between players.</p>
<p class="western">We decided to make a party game and started valueing our game elements around positive interactions between players outside of the game, something we called &#8216;hectic fun&#8217; and the design goal that there should be no dull moments in the game. You had to be constantly busy in an interesting manner.</p>
<p class="western">We quickly created the basis of the game, and used that to playtest. This became a good habit: whenever we weren&#8217;t sure of changes we made or we wanted to go in two directions, we used playtests to see which change allowed the player to reach the design goals more easily.</p>
<p class="western">At the end of the project we shifted focus to adding polish effects.</p>
<p class="western">We spent the last week preparing for the &#8216;launch&#8217; of the game, making a poster and coming up with a marketing stunt. We spread little paper coins with a text on the back prompting people who found such a coin to come play the game in the room we set up Minotaur&#8217;s Maze-style: dimly lit, with flickering torches on monitors and a big couch to play the game on.</p>
<p class="western">Because this was one of the longer projects I&#8217;ve worked on, and because the basis of the concept had already been established, this feels like one of the most thought-out and clear designs I&#8217;ve made so far. That&#8217;s funny, because at the same time I see a lot of improvements still to be made.</p>
<h1>Project Role</h1>
<p class="western"><strong>Niels de Jong – designer, some programming</strong></p>
<p class="western">Youri Stans – environment art, designer</p>
<p class="western">Mike Ottink – programmer, designer</p>
<p class="western">Annelieke Henzen – character art, audio</p>
<h1>Project Duration</h1>
<p class="western">11 weeks</p>
<p class="western">started the 10<sup>th</sup> of june 2016</p>
<p class="western">published the 29<sup>th</sup> of august 2016</p>
<h1>Play time</h1>
<p>10 minutes</p>
<h1>Links</h1>
<p>Note: the game is designed for playing with 4 xBox 360 controllers, and plays best using that setup. However, you can play with up to three players without any xBox 360 controllers.</p>
<p>Note: when playing the game using keyboard, make sure Num Lock is turned on, or the second player&#8217;s controls won&#8217;t work.</p>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/363/?tmstv=1745721854" rel="nofollow" id="download-link-363" data-redirect="false" >
	Minotaur's Maze windows	(1204 downloads	)
</a>
</p>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/377/?tmstv=1745721854" rel="nofollow" id="download-link-377" data-redirect="false" >
	Minotaur's Maze Documentatie	(1607 downloads	)
</a>
</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">362</post-id>	</item>
		<item>
		<title>Defire</title>
		<link>https://www.redowlgames.nl/2017/01/06/defire/</link>
					<comments>https://www.redowlgames.nl/2017/01/06/defire/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Fri, 06 Jan 2017 13:08:54 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[windows standalone]]></category>
		<category><![CDATA[English]]></category>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=301</guid>

					<description><![CDATA[Defire is a strategic game. Its gameplay teaches you how to have fire safe student apartments. Design Materialen Project Approach Create the time to try out several possible solutions Guide the creative process Quickly create a working product the company]]></description>
										<content:encoded><![CDATA[<p>Defire is a strategic game. Its gameplay teaches you how to have fire safe student apartments.</p>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="Project Sell It - Heet in huis Trailer" src="https://player.vimeo.com/video/139456790?dnt=1&amp;app_id=122963" width="750" height="422" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write"></iframe></div>
<p><div id="metaslider-id-302" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-302 ml-slider ms-theme-default nav-hidden nav-hidden nav-hidden nav-hidden nav-hidden nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="Defire" data-width="700">
    <div id="metaslider_container_302">
        <div id="metaslider_302">
            <ul class='slides'>
                <li style="display: none; width: 100%;" class="slide-303 ms-image " aria-roledescription="slide" aria-label="slide-303" data-date="2017-01-06 12:40:29"><img loading="lazy" decoding="async" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Sellit_screen_1-700x300.png" height="300" width="700" alt="" class="slider-302 slide-303" /></li>
                <li style="display: none; width: 100%;" class="slide-304 ms-image " aria-roledescription="slide" aria-label="slide-304" data-date="2017-01-06 12:40:33"><img loading="lazy" decoding="async" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Sellit_screen_2-700x300.png" height="300" width="700" alt="" class="slider-302 slide-304" /></li>
                <li style="display: none; width: 100%;" class="slide-305 ms-image " aria-roledescription="slide" aria-label="slide-305" data-date="2017-01-06 12:40:38"><img loading="lazy" decoding="async" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Sellit_screen_3-700x300.png" height="300" width="700" alt="" class="slider-302 slide-305" /></li>
                <li style="display: none; width: 100%;" class="slide-306 ms-image " aria-roledescription="slide" aria-label="slide-306" data-date="2017-01-06 12:40:42"><img loading="lazy" decoding="async" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Sellit_screen_4-700x300.png" height="300" width="700" alt="" class="slider-302 slide-306" /></li>
            </ul>
        </div>
        
    </div>
</div></p>
<h1>Design</h1>
<h2>Materialen</h2>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/310/?tmstv=1745721854" rel="nofollow" id="download-link-310" data-redirect="false" >
	Defire early concepts (Dutch)	(1749 downloads	)
</a>
</p>
<h1>Project</h1>
<h2>Approach</h2>
<p>Create the time to try out several possible solutions</p>
<p>Guide the creative process</p>
<p>Quickly create a working product the company can potentially use</p>
<h2>Result / Evaluation</h2>
<p>Playable prototype in three weeks</p>
<p>When you have a specific target audience, you need to do thorough research before you come up with ideas. Afterwards, check these ideas to see if they match. This way you know for sure whether your initial assumptions about the target audience are correct or not, befóre you build anything based on those assumptions.</p>
<p>When having conversations, make sure all people involved have the same goal or you&#8217;ll get a bad feeling and a fighting-like atmosphere. This can be done by simply asking what the goal is.</p>
<p>You can do an astounding amount of work in three weeks, but there is relatively little time to leisurely explore all aspects or possible solutions.</p>
<p>Consolidated the approach of coming up with multiple ideas and prototyping them before choosing one.</p>
<h2>Description</h2>
<p>In the “Sell it” project, we were tasked with creating a game that would raise awareness about fire safety in student apartments. This was a school assignment in combination with MonkeyBizniz.</p>
<p>Following an iterative process where we toyed with different ideas while keeping an eye on how we were going to convey the message, we finally created a game where players implicitly experience good and bad practices in fire safety. Example: They have to reach a fire exit before they are themselves consumed by fire, but someone placed some boxes in the way. This gives players the notion that cluttering the hallways is potentially dangerous. Other playercontrollable characters panick when confronted with fire, mimicking how people can react in case of a real fire.</p>
<h1>Project Role</h1>
<p><strong>Niels de Jong – Designer, programmer</strong></p>
<p>Sam Morris – Artist, trailer</p>
<p>Emmelie Hoberg – Artist</p>
<p>Ruben van der Laan (Art &amp; Media Management) – Marketing &amp; Manager</p>
<p>Lex Creemers (Art &amp; Media Management) – Marketing &amp; Manager</p>
<h1>Project Duration</h1>
<p>3 weeks</p>
<p>Originally published on 17-6-2015</p>
<h1>Play time</h1>
<p>10 minutes</p>
<h1>Links</h1>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/308/?tmstv=1745721854" rel="nofollow" id="download-link-308" data-redirect="false" >
	Defire windows	(1791 downloads	)
</a>
</p>
<p>&nbsp;</p>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/314/?tmstv=1745721854" rel="nofollow" id="download-link-314" data-redirect="false" >
	Defire Project Documentation	(1920 downloads	)
</a>
</p>
]]></content:encoded>
					
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		<title>Double Slit Experience</title>
		<link>https://www.redowlgames.nl/2017/01/06/double-slit-experience/</link>
					<comments>https://www.redowlgames.nl/2017/01/06/double-slit-experience/#respond</comments>
		
		<dc:creator><![CDATA[Niels de Jong]]></dc:creator>
		<pubDate>Fri, 06 Jan 2017 10:06:19 +0000</pubDate>
				<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[windows standalone]]></category>
		<category><![CDATA[English]]></category>
		<guid isPermaLink="false">http://www.redowlgames.nl/?p=281</guid>

					<description><![CDATA[The double slit experiment lays bare the duality of existence. The double slit experience lays bare the individuality of perspectives and that you are responsible for your actions. Project Approach First time choosing my own team A very elaborate inspiration phase because]]></description>
										<content:encoded><![CDATA[<p>The double slit experiment lays bare the duality of existence. The double slit experience lays bare the individuality of perspectives and that you are responsible for your actions.</p>
<div class="jetpack-video-wrapper"><iframe loading="lazy" title="Trailer Double Slit Experience" width="750" height="422" src="https://www.youtube.com/embed/9G7sAnp-Yj0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></div>
<p><div id="metaslider-id-282" style="width: 100%;" class="ml-slider-3-97-0 metaslider metaslider-flex metaslider-282 ml-slider ms-theme-default nav-hidden nav-hidden nav-hidden nav-hidden nav-hidden nav-hidden nav-hidden" role="region" aria-roledescription="Slideshow" aria-label="Double Slit Experience" data-width="700">
    <div id="metaslider_container_282">
        <div id="metaslider_282">
            <ul class='slides'>
                <li style="display: none; width: 100%;" class="slide-283 ms-image " aria-roledescription="slide" aria-label="slide-283" data-date="2017-01-06 09:14:23"><img loading="lazy" decoding="async" width="1913" height="1061" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_1.png" class="slider-282 slide-283" alt="" rel="" title="" style="margin: 0 auto; width: 77.27211525515%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_1.png 1913w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_1-300x166.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_1-768x426.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_1-1024x568.png 1024w" sizes="auto, (max-width: 1913px) 100vw, 1913px" /></li>
                <li style="display: none; width: 100%;" class="slide-284 ms-image " aria-roledescription="slide" aria-label="slide-284" data-date="2017-01-06 09:14:32"><img loading="lazy" decoding="async" width="1920" height="1080" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_2.png" class="slider-282 slide-284" alt="" rel="" title="" style="margin: 0 auto; width: 76.190476190476%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_2.png 1920w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_2-300x169.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_2-768x432.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_2-1024x576.png 1024w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /></li>
                <li style="display: none; width: 100%;" class="slide-286 ms-image " aria-roledescription="slide" aria-label="slide-286" data-date="2017-01-06 09:14:43"><img loading="lazy" decoding="async" width="1919" height="1063" src="https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_3.png" class="slider-282 slide-286" alt="" rel="" title="" style="margin: 0 auto; width: 77.368633248219%" srcset="https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_3.png 1919w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_3-300x166.png 300w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_3-768x425.png 768w, https://www.redowlgames.nl/wp-content/uploads/2017/01/Vrij_screen_3-1024x567.png 1024w" sizes="auto, (max-width: 1919px) 100vw, 1919px" /></li>
            </ul>
        </div>
        
    </div>
</div></p>
<h1>Project</h1>
<h2>Approach</h2>
<p>First time choosing my own team</p>
<p>A very elaborate inspiration phase because of the tour to Disneyland Paris</p>
<p>Trying to create one focused (WTF &#8211; ) effect</p>
<p>Trying to let players experience that their perspective may not be <i>the</i> perspective</p>
<h2>Result / Evaluation</h2>
<p>Working, alienating experience made possible by two players seeing something else</p>
<p>Playtest provided us with an amazing amount of information we could use to improve this unconventional concept. Also, it was a blast to do.</p>
<p>concepts which require complex technical parts must be proven to work or rejected in an early stage</p>
<h2>Description</h2>
<p>In this project I was able to create a team with a diverse and balanced mix of disciplines. We went on an excursion to Disneyland Paris for inspiration on “ride” experiences, which we incorporated into the final project.</p>
<p>We created an experience where two players think they are seeing the same things, but are actually experiencing something different. This creates an alienating effect which leaves you wondering whether your perspective is the &#8216;correct&#8217; perspective.</p>
<p>We did this by having one player take the role of &#8216;controller&#8217;, able to steer an avatar through a game world. In this world there were various interactions possible (some examples: batting a piñata, kicking a soccer ball around, but also releasing children from prison (or electrocuting them))</p>
<p>Meanwhile there was a second player watching this through VR-glasses (google cardboard)(eventually there was too little time to get this piece of technology working so we substituted with a second screen) This second player was allowed to make general comments about how he felt about what he saw, but apart from that neither of the players were allowed to communicated. This rule was installed after we discovered the experience ended as soon as people found out they were seeing different things.</p>
<p>There was a catch however. The second player saw (and heard) something different than the controlling player. In his world the piñata was a corpse, the soccer ball was a brain, and the children were monsters that followed the player. At the end of the &#8216;ride&#8217;, players were able to communicate freely and then they soon found out they had been experiencing something entirely different.</p>
<p>With this &#8216;ride&#8217; we aimed for creating one big &#8216;reveal&#8217; moment where players suddenly saw things shift into focus and realize their perspective of the world was not necessarily the same as someone else&#8217;s. This experience goal is something I return to more often, as I believe more awareness of this can make people more openminded.</p>
<h1>Project Role</h1>
<p><strong>Niels de Jong – programmer, designer</strong></p>
<p>Silver Huber – project lead, programmer, designer</p>
<p>Robbie de Gier – hardware programmer, designer</p>
<p>Rick Kamp – Artist</p>
<p>Emmelie Hoberg &#8211; Artist</p>
<h1>Project Duration</h1>
<p>9 weeks</p>
<p>Originally published on 1-6-2015</p>
<h1>Play time</h1>
<p>5 minutes</p>
<h1>Links</h1>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/288/?tmstv=1745721855" rel="nofollow" id="download-link-288" data-redirect="false" >
	Double Slit Experiment windows	(1463 downloads	)
</a>
</p>
<p>&nbsp;</p>
<p><a  data-e-Disable-Page-Transition="true" class="download-link" title="" href="https://www.redowlgames.nl/download/296/?tmstv=1745721855" rel="nofollow" id="download-link-296" data-redirect="false" >
	Double Slit Experience Project Documentation	(1729 downloads	)
</a>
</p>
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